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Cool game :3 would love to see a better cover art tho lol xDD peak tho love it

It's really fun! The storyline works well with the survival mechanics. The beginning seems understandable to me. Simple and effective. Right away I felt like I was in a mine collecting items to survive because some catastrophe happened on the surface.

Controls are easy to use.  You can get specific tasks done pretty quickly without frustration. The controls seem quick and responsive. Easy to navigate the inventory and easy to move around. One thing- it's a bit tricky to get in the right spot to pick stuff up in the mines. 

The exploration is good too.  It seems like different areas are blocked off with danger and they change location each game. It ads nice replay variety and you honestly don't know what is going to be in the next mine shaft.

The only thing I needed was more water and maybe more rocks to practice throwing. One time a really fast dog ate me when I  left camp/house. there was no way to fight it because it was so fast. That seemed too difficult.

I didn't see any bugs or get stuck anywhere. It looks and plays like a professional made this. Extra credit for ambient room temperature and what the temperature feels like. There's lots of great little details like that in this game. 

(+1)

Thank you so much for the detailed feedback! I’m really glad you enjoyed the atmosphere, exploration, and survival mechanics.

Water can be collected from the well and purified, or found while exploring. As for the dog, it normally doesn’t run extremely fast, so your character was probably slowed down by thirst or by carrying too much weight in the backpack. Both things reduce your walking, running, and jumping speed. Your comment is very useful, though, because this clearly needs to be communicated better to the player.

You can also craft axes and knives, which are effective against dogs, although you may not have had the necessary materials yet. I’ll also review the amount of water and rocks available, as well as making items in the mines easier to pick up.

The game is still in a very early stage, but I’m gradually improving and expanding everything. Thanks again for playing and taking the time to share such thoughtful feedback!

Not bad so far; it still needs a lot of work, but from the first moment, the presentation is nice.

It takes a bit to get used to things, like where I need to go, how I pick things up due to the weird design, and why or what I took damage from, lol.

The levels and navigation at first are a bit confusing and lack that type of design visual cue. Music-wise, it's good, zen-like, almost.

Animation and gameplay wise its a bit static and doesn't complement the visuals of the levels just yet, since they have more detail but no depth to them.

Best part of the game for me: I like the character design and the Main menu.

With a little more attention to how players will play and what they would expect, this can be a good game; it has good bones, now it just needs to find a personality to iterate on.

Solid 2/5 for the  Windows Alpha version.

Thank you for playing and for the honest feedback! Since you tried the Windows Alpha, I’ve released a new version that addresses many of these issues, especially the initial guidance, item collection, navigation, visual cues, animations, and damage feedback. It also includes several new mechanics and improvements.

The game is still evolving, so comments like yours are very helpful in showing me what needs more attention. Thanks again—I hope you get a chance to try the new version!

¡Muy buen trabajo, ReyMod! Se nota un montón el esfuerzo que le metiste, el juego está súper cuidado y lleno de detalles. Probé la versión Linux y me encantó lo que vi. ¡Seguí así!

(+1)

¡Muchas gracias Me alegra muchísimo que te haya gustado. Ya subí la última versión del juego para Linux, con varias mejoras y correcciones. ¡Gracias por jugarlo y por tus palabras!